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Man
Builds Mecha. For Real.
If you're a fan of Japanese toons and comics, that ubiquitous anime
or manga, then you're probably no stranger to the massive robot
fighting machines which features so heavily in entertainment in
the land of the rising sun.
Our chums in America might have had a little too much exposure
though, because the team at Mecha-PS are now building a real life
Mecha robot fighting machine.
Read the interview here …
Q: Why?
Colter: Because it is not an impossible task, and I want a giant
robot!
Earle: Why Not. To be cool. To be worshipped by nerds across the
globe.
Lang: Gotta beat the military/NASA to the punch. Otherwise we,
civilians, will never get to use them. Besides this is Bakersfield;
What else are we going to do other than build giant 'bots?
Q: What's the practical use of a 'Mecha'?
Colter: They have many different uses that they could perform,
such as fire fighting, crowd control, construction, and others...
Earle: I'm opting for construction. Mecha may also be useful as
a war machine, as they can be manufactured cheaply, are very modular,
easy to repair, and inexpensive to operate.
Lang: Construction and military. Probably same roles as the marines
play in landing. A mech could do it better and safe lives, at least
on our side.
Q: What advantage does a Mecha have over, say, a tank with much
better armor?
Colter: Who really knows until you try... I think that a giant
mecha, bristling with weapons just might put some fear into the
hearts of your enemies.
Earle: Oops, I think I already answered that.
Lang: Increased amount of control and would require less crew to
man it. Has ability to resort to melee combat should it come to
that.
Q: Where did you get the idea?
Colter: Where else but in anime!
Earle: Colter's life long dream.
Lang: Anime/Battletech
Q: Does MPS support military use of these devices?
Earle: Currently, we do not have definitive plans as to what the
end products usage will encompass.
Lang: Personally no, but if this is successful I would have a hard
time not seeing the military interested in this project.
Q: How necessary is the human element (Do you really need a
pilot)?
Earle: Technically, we could eliminate the human counterpart, but
that would require much more work in the Artificial Intelligence
arena. The entire system will move as dictated by a computer (following
human control) so I don't suppose it's too far of a stretch in the
long run.
Lang: I think one of the ideal situations would be a mix of computer
and human pilot. A human pilot via remote signal. Thus again putting
only the mech at risk.
Q: Are you seeking funding to assist in the completion of your
project?
Earle: For the time being, we will continue to design and plan
based on our current schedules. Possible government funding has
been discussed, but as of yet, not pursued. So far, a lack of third-party
support has not been an inhibitor to our progress.
Q: Have you considered making or using a "thinking cap"?
Earle: Although such devices have successfully tested brain activity,
they are not currently refined enough to generate the specific commands
required to pilot a mecha. Such an addition to the control mechanism
would have our software developer in fits, but it would be an interesting
addition to say the least. As far as making our own, the super conductive
material that would facilitate the manufacture, development and
use of such devices is not readily available. However, this does
not mean that we have ruled out the eventual use of a "thinking
cap."
Q: How fast will it go?
Earle: Speed is determined based on the RPM x Stride Length. Currently,
the stride is set at about 10 feet. Based on the stock specs of
a 302 Cleveland (torque at a given rotation), practical estimates
on speed would be about 160 miles per hour. Conservative estimates
are still be well over 60 MPH. Keep in mind that rather than using
a standard transmission, our current plan is to change the angle
of incedence on the 'muscle' vs the 'bone' to adjust the for Stride
Length (and thus, speed) adjustments. This means that the mecha
can increase its top speed once it has got running. This makes practical
sense considering the inertial force involved in moving several
tons of steel around.
Q: How do you intend for the unit to operate in mud where it
may slip and especially on slopes?
Earle: Sloping and uneven terrain will compensated for in the telescoping
and turning lower leg. The ankle will also internally control the
location of the mecha's footprint (for stability). Weight alone,
as well as texturing on the foot's bottom will provide traction.
Much like any other military vehicle, the unit will need to be retrofitted
to handle extremes such as snow, deep mud, etc. It's not important
the the mecha can swim through mud, simply that it can navigate
through deeper mud than a tank or jeep.
Q: In a military sense knocking it over would be very effective.
What happens if it falls over?
Earle: Actually, the current design is not easily knocked over.
As a part of the stepping process, the mech shifts it's weight (much
like a human) this means it can stand on one leg, and turn, etc.
(a la Karate Kid). This weight shifting ability will be controlled
by the computer interface. The ankle mechanism will also provide
additional internal cushioning from a sudden shock or loss of stablility.
Q: What about cooling the power plant and if you add weapons
how will they be cooled?
Earle: Currently, the 'Power Plant' is a oversized engine with
an automatic transmission. For simplicity's sake, I'd like an air-cooled
engine, however the standard method for American cars is water cooled.
I believe the cooling requirements of an engine that was designed
to be water cooled will requires a water cooled system (radiator)
to be in place. Perhaps an air-vented radiator. Weapon systems (if
any) will have cooling requirements determined on an individual
basis.
Q: How exactly do you plan to keep the mech balanced?
Earle: The current design (not on site) entails a bottom-heavy
design, and pendulum-style balancing weight to stabilise it during
movement. We are considering the use of a large gyroscope, but it
is currently not within our immediate reach.
Visit the team over at http://www.MechaPS.com
Browse for
books and videos for Mecha
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