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Drinking
from the Oasis
A search for spare parts leads the Enterprise crew to a crashed
starship with a surprising secret.
Almost a decade ago, there aired an episode
of DS9 called "Shadowplay." In it, Odo and Dax found a planet in
the Gamma Quadrant with a somewhat mysterious village. That village's
inhabitants, it turned out, were all holograms - all but one, who'd
created the village around him after his own people were destroyed
by the Dominion.
Now,
eight years later, Rene Auberjonois gets to play the other side
of the scene: rather than coming across the scene, his character
engineers it (pun firmly intended).
Okay, so presumably the purpose of the episode isn't really what
I wrote above - but the parallels between the episodes are strong
enough, and well enough amplified by Auberjonois' presence, that
it's hard not to make that connection. The primary plot of "Shadowplay,"
for the most part, came off pretty well - did "Oasis?"
Yes and no. The story hangs together fairly well, in that there
are no gaping plot holes or woefully out-of-character moments needed
to keep the plot going. On the other hand, it took absolutely forever
to get moving, which can be a problem even if your ending is strong.
If there any viewers out there who didn't figure out the big secret
at least ten or fifteen minutes ahead of the characters, I've yet
to meet them - and as I said just two weeks ago with "Rogue Planet,"
that's fine if the characters are doing something interesting
in order to figure it out (or at least while time passes).
Early on, they weren't. After a trader tips them off about a crashed
ship which (a) might have the parts they want to scavenge, but (b)
might also be haunted by the spirits of the dead crew, there's the
usual conversation on board where someone voices reservations and
Archer decides to go ahead anyway. (At least it wasn't T'Pol this
time - and Travis's concerns about desecrating a tomb were actually
pretty well taken.) Once down, the quartet splits into two teams
of two, and onwards they go into darkness.
Not metaphorical darkness - literal darkness. Just as with "Rogue
Planet," there are an awful lot of scenes which don't come off as
spooky so much as "damn, the studio forgot to pay the lighting bill
again." I'm all for atmosphere, but I never get the sense that the
characters bought into it very much - when everyone still seems
matter-of-fact, even jovial, during scenes which are supposed to
give us the creeps as viewers, it falls flat. Thus, I was doing
a lot of checking my watch for the first quarter or so of the show.
The conversation between Trip and T'Pol was a good, if somewhat
bizarre, example. Trip's side of it seemed fine, but T'Pol spends
half her time playing Data and asking for definitions, and the other
half flatly asserting that she never gets frightened by anything.
Ho-hum; all I wound up doing during that scene was plotting out
half an episode where Trip tries one practical joke after another
to scare T'Pol properly.
Ere long, of course, Trip and T'Pol find a dampening field hiding
the true crew of the ship, and Archer and Mayweather quickly join
them. They (and we) hear that the ship was attacked and crash-landed
three years ago, and they've remained hidden ever since. Archer
offers to help take them home, and when turned down at least offers
to hang around and conduct repairs on their ship for a while. He's
really good at never, ever taking a hint.
The middle section of the show has Our Heroes gradually figuring
out that All Is Not Quite As It Seems aboard the ship. Trip
befriends Lianna, daughter of the ship's engineer, who's very curious
about all that he's seen and gently deflects questions about her
own world. Lt. Reed gets suspicious when scans of the engines reveal
no signs of battle damage, and when he and Travis realize that their
aeroponics bay is far too small to support a crew of that size.
It's good that Travis was one of the ones to notice that, by the
way - as a boomer, he certainly should be attuned to that sort
of thing.
Before long, an off-camera Hoshi decodes enough data modules to
discover that there was no attack: after some sort of accident,
the ship did indeed crash - twenty-two years ago, not just
three. Trip is surprised, but there's more: they find an escape
pod still in orbit, open it, and find the corpse of someone Trip
remembers talking to on the surface just an hour earlier.
As I said before, the story's holding together pretty well (right
down to Trip recognizing the computer core as having elements similar
to the Xyrillian ship he examined earlier, which fits if he's seeing
holographic technology). The only issue I had here was the pacing,
primarily - each individual element worked, but the episode as
a whole just felt sluggish.
I should back up a bit, however, and note the one character who
fairly consistently didn't work for me here. Perhaps not surprisingly,
it was T'Pol. This time, as soon as Trip starts making friends with
Lianna, she turns from our resident Vulcan into the Pointy-Eared
Soap Bitch [TM]. She's not skeptical about Trip's friendship with
Lianna - she's downright catty, saying things like "the last time
you found someone this competent, you wound up carrying her child."
If her point is merely that Trip needs to make sure he's not letting
his hormones do his thinking for him, that's fine, and the Xyrillian
ship is a reasonably good example for her to be using - but not
in this manner. When she's claiming not to be affected by emotions
such as fear, and less than half an episode later is acting like
a jealous ex-girlfriend, and no one notices this incongruity,
the character is not being well drawn.
Putting that aside for a moment, however, the Trip/Lianna relationship
did hold together fairly well. That's almost certainly in part due
to Annie Wersching's performance as Lianna, which seemed to have
just the right mix of innocent curiosity and isolated strangeness.
I found Lianna somewhat intriguing myself (to say nothing of cute),
so I'm not too surprised that Trip might feel that way as well.
(The initial stages of their friendship seemed a bit forced - was
I the only one who noticed that the conversation turned from food
to women in about eight seconds? - but the general sense of it
worked fine.)
We then get an act where it's clear something's wrong, but not
what. (It's not clear to Archer et al., anyway - by now it seemed
obvious to me that we were headin' for holograms.) T'Pol finds something
during repairs, but is taken prisoner before she can return to the
Enterprise to report. Archer, Trip, and Reed take Lianna back to
her ship, but are met just inside the door by an armed party who
confiscate the weapons, put Trip to work, and send Archer and Reed
packing.
They, of course, immediately plan a rescue mission, and Trip meanwhile
has a little confrontation with Ezral (Auberjonois), Lianna's father,
telling him, "You've got a lot to learn about makin' friends!" Ezral,
in a cute touch, tells him that "I've made all the friends I need."
The hints are getting more obvious, but it's still a good line.
Archer and Reed return, only to be ambushed and pinned down -
and while Lianna tells Trip what's really going on, Archer's weapons
fire goes right through some of the crew, finally making this "ghost
story" clear to everyone. Lianna, not wanting deaths on her conscience,
pulls the plug on the holograms while in the computer core, and
we see everyone wink out - except, of course, for Ezral.
It's a pity that the show takes so incredibly long to get to this
point, because it means we only get one act (and a short act at
that) which gives Auberjonois anything to do, and that's a shame.
Auberjonois certainly isn't perfect at everything all the time,
but he generally gives his roles a certain authenticity which some
guest stars lack - and in a case like this, where he gets to play
someone so different from Odo, it seems a pity not to use him more.
He does, however, use his few minutes for all they're worth.
When Ezral tells the true story of the ship's crash and his hand
in it, the anguish seems exceptionally real - particularly when
he slaps away Archer's every attempt at sympathy. (I particularly
liked his scoffing at Archer's "you did everything you could" bit
- "They're all DEAD. Apparently I didn't do enough.") These holograms
are his friends, his family - and really the only people Lianna's
ever known. They're home, and they don't want to leave.
Or, it seems, at least Ezral doesn't. He concedes to Archer later
on that perhaps he's simply too comfortable to want to leave, but
decides that Trip is right - Lianna deserves to see more than this
for her life. He requests some parts from Archer, then decides to
let "his" crew repair the ship and take Lianna home. The Enterprise
moves on, but not before Trip and Lianna have a touching farewell.
As I said, Ezral feels like a very real character to me, and his
plight seems real as well. Unfortunately, by not really getting
to the point of the show until ten minutes away from the end, there's
not much chance for us to really appreciate that plight for what
it is. Had the mystery been a real mystery, a revelation shortly
before the end works, because we then get to spend lots of time
evaluating things in a new light.
Unfortunately, when the mystery is one that the viewers figure
out way ahead of time, you simply wind up with a resolution that's
too quick, and thus a bit unsatisfying. (This is especially true
of Ezral's conversion: one tongue-lashing by Trip and he's ready
to abandon twenty years of work? If we'd had more time to see him
think it through, that might have helped a lot.) I liked Auberjonois'
work, but it was far too much in a vacuum.
Overall, then, there are good ideas hiding in "Oasis," but I think
too much time was spent on the spookiness and not enough on making
the mystery actually mysterious. It definitely gets points for making
sense after the fact and for all the little touches (like Trip's
recognition of holographic technology), but the story as a whole
felt just a bit off.
Some other notes:
- Talk-show and game-show host Tom Bergeron played the trader
we meet at the outset - and based on his performance, Bergeron
really, *really* wants to be John Fleck's understudy.
- Trip's line about "programming a holographic doctor" if Lianna
gets hurt was perhaps a bit obvious, but still cute. - I'm intrigued
in general that Enterprise is even looking for spare parts. It's
something Voyager as a series rarely seemed to have the intelligence
to do, and there were absolutely no starbases around there to help.
Enterprise, at least, has the option of heading home once in a while
- and I'd like to think that occasionally we will see Earth.
- Captain Kuulan says of the computer core, "You might say it
keeps us alive." A nicely double-edged line, that.
- I said it before, but it's worth repeating: Turn on some lights,
wouldja?
That should pretty much do it. "Oasis" suffered a bit in terms
of pacing and obviousness, but it was a fairly reasonable story,
and at least some of the little touches help it hang together in
the final analysis. It's not a standout, but it's at least worth
a look.
So, to sum up:
Writing: Badly designed in terms of pace, but well designed
in terms of the overall story. (A bit off for T'Pol, though.)
Directing: Sluggish ... and too dark.
Acting: Solid work as ever from Auberjonois, and kudos to
Wersching as well.
Overall: Hmm. Call it a 6.5: worth catching once.
Tim Lynch
Copyright 2002, Timothy W. Lynch. All rights reserved.
This article is explicitly prohibited from being
used in any off-net compilation without due attribution and express
written consent of the author. Walnut Creek and other CD-ROM distributors,
take note.
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OTHER CONTENT - June 2002
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Drinking
from the Oasis (Trek)
A search for spare parts leads the Star Trek Enterprise crew to a crashed starship
with a surprising secret.
(TELEVISION)
Trials
And Tribbleations
Author David Gerrold interviewed on his many SF novels; plus, does he really
want to be remembered as the damn scriptwriter behind Trek's classic 'The Trouble
with Tribbles' episode?
(AUTHOR INTERVIEW)
Script
versus Special Effects in SF
Jane Palmer asks some tough questions of the SF/F film industry. Like has plot
taken one CGI-generated laser blast through the heart too many?
(COMMENT)
The
Observation Deck
This month's news shorts include a US tax on science fiction and the discovery
of oceans of ice on Mars. Is the space race about to kick off again?
(COMMENT)
The
Future in Futurama. Doh!
Matt Groening, creator of Futurama & the Simpsons, interviewed by big Jim Pickard.
(MOVIE INTERVIEW)
My
Spider-Sense is Tingling
Marvel Comic's Spider-man finally makes it onto the big screen. Mark Leeper
finds the movie fast, fun and faithful.
(FILM REVIEW)
When
Clones Attack II
Mark
Leeper finally slips into Attack of the Clones. The latest Star Wars movie is
a mixed bag, but there is ample that is rewarding, to make this film worth seeing.
(COMMENT)
Of
Immunities & Wizardborn
From Lois McMaster Bujold's 'Diplomatic Immunity' to David Farland's 'Wizardborn',
the June book review sack has swollen large again. Read those SF/F novel reviews
here.
(BOOK REVIEWS)
Flesh
Fair: What Went Wrong With A.I?
James L. Cambias puts Kubrick's last movie AI under the microscope, and boy,
he doesn't like what he finds. It makes him angry.
(COMMENT)
Remaking
the Matrix
The Matrix II - better known as 'The Matrix Reloaded' - has begun filming. Keanu
Reeves is back as Neo, saving the world from the treachery of computers.
(MOVIE GOSSIP)
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