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The Breach (Star Trek Enterprise)
While Trip, Reed, and Mayweather must travel through treacherous
caves in order to find some lost Denobulans, Phlox finds himself facing
a patient with a long-standing grudge against Phlox's own race. The
character material is good, the jeopardy sub-plot is not so great
though
"The Breach" Enterprise Season 2,
Episode 21 Teleplay by Chris Black & John Shiban Story by Daniel
McCarthy Directed by Robert Duncan McNeill
"The
Breach" is another oddly mixed bag. Half of it is a story which
both lives up to the title and is a very well-performed character
piece, if a little on the predictable side. The other half, however,
seems to be an exercise in ... well, in exercise, specifically rock
climbing for most of its strapping young male characters.
Both of them are spurred on by the same initial crisis: a somewhat
nearby planet has just had a change of government, and the new regime
is strongly xenophobic. They've given all off-worlders just a few
days to leave before facing arrest and imprisonment (if not worse).
A group of Denobulan geologists is working in some of that world's
caverns (apparently a geological treasure trove), and they're out
of communication. As Enterprise is the only friendly ship close
enough to have a chance of pulling them out, Phlox asks Archer to
do so on Denobula's behalf, and he agrees.
That's the A-plot, and unfortunately the premise above sums up
pretty much all the interesting bits. It's plausible enough (even
the idea of the scientists being foolish enough to stay out of communications
range for weeks at a time ... I can't say that I know anyone personally
in the scientific community who's quite that single-minded, but
I know a few for whom it wouldn't be that much of a stretch),
but the remainder of the storyline isn't really filled with psychological
tension so much as tension in cables.
Travis, Reed, and Trip head down into the caverns with lots of
rock climbing gear, and most of the episode deals with the problems
they face as they climb down in search of the scientists.
More than anything, the climbing half of the episode seems designed
far more to show off the fact that Enterprise has a large per-episode
budget than to show any adventure. I had the distinct sense that
I was supposed to be marveling at how much climbing they were actually
able to show - a la "look, we're whizzes with set design!" If that's
what keeps your interest, fine, more power to you - but it all felt
a bit sterile to me.
It didn't help that our putative expert, Travis Mayweather, was
not exactly a model of good planning himself. When the other two
need a break, he goes on ahead, but with no emergency plan in place
in case something happens while he's the only one on the cliff.
Similarly, the big accident that injures Travis and nearly kills
all of them seems due far more to lousy forethought than to bad
luck - you're climbing down with two inexperienced people, the cliff
face is fairly steep, and you only think to lock on after
Reed says it's getting even steeper?
Not bright there, Travis my boy. (As with other lapses on other
characters' part, I don't mind the mistake, as everyone can make
them. I object to no one seeing it as a lapse in judgment.) As such,
during the big "everyone slides down the cliff face screaming" scene
I was alternately laughing and groaning, not glued to my seat with
concern and interest.
Fortunately, I was far more interested in the show's B-plot. While
in orbit, the Enterprise comes to the aid of a crippled transport
filled with off-worlders escaping for home. Phlox is keeping very
busy in sickbay, until one particular patient is brought in. He
sees that patient, and all but freezes - he comes out of it quickly,
but it's clear that he's shaken. Not much later, we discover why:
the patient, Hudak, is an Antaran, whose species has fought several
wars with the Denobulans, and the bitterness is still so strong
that he would rather die rather than be treated by Phlox.
There's one basic plausibility question you need to overlook at
this point, that being "Phlox has a staff, so can't one of THEM
perform the cellular whatchamahoozit procedure?" Once you get past
that, however, the story plays as very real and very personal for
Phlox. He's not comfortable with Hudak's refusing treatment, but
he understands it - he heard enough horror stories about Antarans
growing up that he's not entirely comfortable himself being around
Hudak. Just as importantly, his medical ethics don't allow him to
treat Hudak without his consent, and as such he feels there's nothing
he can do about the situation.
That, of course, doesn't sit well with Archer, who explicitly orders
Phlox to treat him. When Phlox refuses to do so without consent,
Archer attempts to work the problem from the other side, talking
to Hudak and trying to convince him that Phlox isn't the monster
Hudak makes him out to be. Hudak, while respectful enough of Archer,
will have none of it - he cites millions of Antaran casualties and
implies that many Denobulan doctors are somewhat less than innocent
of atrocities themselves.
To his credit, Archer doesn't try to argue that Hudak's view of
the past is wrong (although frankly I wouldn't have been surprised
if he had), but instead just tells him, "the Denobulans you're describing
are not the people I've met. Don't sacrifice your life based on
a preconception."
Preconceptions are really at the heart of this part of "The Breach,"
on both sides. The Denobulan-Antaran wars are long gone, but the
bitterness remains, mostly because no one has ever tried to bridge
the gap: Phlox and Hudak's meeting is the first Denobulan/Antaran
meeting for each of them. At Archer's urging, Phlox attempts to
reach out a bit - but his attempt to find common ground in Hudak's
scientific investigations utterly fails.
I'm not surprised it fell flat, given the story, but I appreciated
the fact that John Billingsley made the small talk so half-hearted
that it was bound to. Phlox is himself a somewhat reluctant peacemaker
here, and it doesn't take long for Hudak to bring some of Phlox's
own grudges to the surface: in a rare burst of rage, Phlox accuses
the Antarans of being the ones who've kept the enmity alive all
this time, then storms out of his own sickbay.
More than anything, this show's very much an actor's story. There's
not a lot of novelty here - it's not that much of a surprise that
both sides have ill will, for instance, and "judge people as themselves
rather than preconceptions" is not exactly a shocking message to
be sending either.
What sells the story in this case is the acting: both Billingsley
and Henry Stram (Hudak) give sufficiently compelling performances
that their anger and grief feel quite real. (Billingsley has precisely
one false note, that being his fit of rage: as was true earlier
in the season, he smolders much better than he flames. The rest
is golden.)
On the writing side, I also appreciated the manner in which Phlox
does eventually break through. I'm not surprised he eventually succeeded,
but it wasn't without facing a minor demon or two of his own. During
a conversation with T'Pol, Phlox talks about his grandmother, who
felt than Antarans could soil a planet just by having lived on it
once, and how he took his own children to such a planet later in
life to show them that it wasn't so.
When T'Pol notes that Phlox's kids were "fortunate to have a father
who taught them to embrace other cultures," however, Phlox gets
more choked up than I think we've seen him in the entire series:
he says almost under his breath, "I certainly tried," then refuses
to say any more on the subject.
As he later tells Hudak, one of his children still buys into "archaic"
attitudes about Antarans, and that bigotry has kept him and Phlox
apart for many years. He tells Hudak that he knows what Metis would
think about this conversation: "He would be happy to have me grant
your request and let you die - but that is not the example I tried
to set for my children." Why not live, he asks - and serve as an
example for his own?
Under a lot of circumstances, it might well feel like a cheat to
have Phlox's big problem be not a flaw in his own character, but
in his son's - but there's a lot of raw emotion in all the scenes
which involve Phlox remembering Metis, enough so to make it feel
as though Phlox has suffered greatly for this success. It's not
scripting that's so good as to be actor-proof, but it is
taking full advantage of your performers' strengths - and that's
just as important many times.
The strength of the Phlox scenes, unfortunately, stands in sharp
contrast to a lot of the truly dreadful performances on display
in the rest of the "rescue the scientists" sequence. After Travis
is injured, Trip and Reed eventually find the group, who naturally
enough refuse to leave their work behind, insisting that they'll
be fine.
Trip blusters and threatens, telling them that he'll stun 'em and
carry them out by hand if he has to - and eventually they acquiesce,
no doubt to shut him up as much as anything else.
In part, I'm not thrilled with this scene because Trip is yet again
doing the standard Enterprise trick of "we get to impose our will
on you no matter what your wishes are." While that aligns with Archer's
desire to simply treat Hudak regardless of consent, it also makes
22nd- century humans come off as arrogant and obnoxious rather than
as protagonists worth cheering on and coming back for.
In fairness, however, the main dislike I had of this particular
bit is that the three Denobulans are terrible - and those
thin performances simply play up the thinness of that entire half
of the episode. Ugh.
Other notes:
- If Travis is the one with climbing experience, I completely understand
sending him down, and you can probably make an argument for Reed
that involves security reasons if the government gets even worse.
But why send Trip? There are not likely to be many warp coils several
hundred meters below ground, and I'd be surprised if you couldn't
find at least one other person on board with extensive climbing
experience. I understand the production need to involve all the
actors, but it'd be nice to at least pretend there's an on- screen
reason as well.
- Those shoulder-mounted lights that the climbers had may not be
overly practical, but they certainly look stylish. (The main practical
problem, of course, is that they only help you if you're facing
forwards - if you face to the side, you can't see without turning
your whole body.)
- This makes the second time in a year that Travis has hurt himself
rock climbing. I'd look for a new hobby.
- I do have a minor problem with Phlox's attitude being cast as
something utterly alien and foreign to Archer. Despite the implications
of Phlox's "Hippocrates wasn't Denobulan," the Hippocratic oath
says nothing about forcing doctors to treat an unwilling patient:
in fact, if anything it sides with Phlox on the subject.
I don't particularly like the image of a society where a doctor
could do anything he/she wants to me whether I want it or not, and
if I thought the writers were making an honest statement here it
would worry me that they think such a society would be a good thing.
I suspect, however, that it's just a minor detail not being thought
through - whether Phlox's attitude is unique to Denobulans or not
is certainly incidental to the story.
- Speaking of Archer, wouldn't Starfleet have something to say
about his willingness to start a war without checking with anyone?
He's not even conducting Earth business at the time, but doing the
Denobulan government a favor.
But of course, yet again it's all fine ... because humans know
best. (I'd like to suspect he was bluffing and hoping that it'd
be enough, but that's more wishful thinking than it is on-screen
evidence.)
- There's a cute bit of business in the teaser where we find out
that Phlox is well acquainted with tribbles. It's a throwaway gag,
but it works well enough - and I do like the horror-stricken look
on Hoshi's face when Phlox uses the tribble as food for his own
pets.
- Was there a reason for the Denobulans to be able to climb without
gear other than goofy CGI?
That should do it. "The Breach" is a bit split-personality. The
Phlox storyline is a bit low-key at times and not all that novel,
but it's a very solid piece of drama. The caving storyline is pretty
dull, however, and given about as much screen time as Phlox is.
I keep hoping for more stories on the level of "Judgment" (or "Dead
Stop" if you want something more action-oriented), but for the most
part split- personality middle-of-the-road shows seem to be about
where we are.
So, summing up:
Writing: I like the central drama quite a bit. I'm not thrilled
with the way most of the humans are written, either in this story
or the climbing one - and the climbing story is really coming off
as filler.
Directing: Nicely done in sickbay - serviceable in the rest.
Acting: Praise for Billingsley and Stram, brickbats for the guest
Denobulans.
OVERALL: There's enough strength in the Phlox/Hudak stuff to make
this a 7, I think, but it's a near thing.
Tim Lynch
Copyright 2003, Timothy W. Lynch. All rights reserved,
but feel free to ask... This article is explicitly prohibited from
being used in any off-net compilation without due attribution and
*express written consent of the author*. Walnut Creek and other
CD-ROM distributors, take note.
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