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Future Tense (Star Trek Enterprise)
The discovery of a wrecked ship, apparently from the future, thrusts
Archer and the Enterprise right in the middle of the Temporal Cold
War.
"Future Tense" Enterprise Season 2, Episode 16 Written
by Mike Sussman & Phyllis Strong Directed by James Whitmore,
Jr.
When
"Enterprise" first began, I had decidedly mixed emotions about the
Temporal Cold War.
It struck me as a potentially decent plot conceit, but with the
potential to become a dreadful excuse to remake all of Trek in this
new series' image if not dealt with carefully.
Interestingly, that doesn't seem to have been the case, at least
so far. Most of the "alterations" to Trek history, pro or con, have
been in ways that have nothing whatsoever to do with said war -
they've simply been around as a matter of course.

Now, that's not necessarily a good thing for the series as a whole,
since it potentially means big contradictions are being introduced
for not much reason at all, but up until now the TCW has been more
of a positive than a negative. "Cold Front" was one of the more
intriguing shows of the first season, and "Shockwave," while substantially
less deep, made for an entertaining story.
"Future Tense" is continuing that progression, but in ways that
feel a bit more empty than intriguing. It's an entertaining enough
hour, but it's so busy keeping a juggling act afloat that I'm not
getting much sense of what lies beyond it, if anything.
In part, that's because we're back to characters who routinely
commit actions which have me questioning their reasoning ability,
if not their sanity. It may get the plot moving, but it's not getting
me to root for them.
The plot hinges on a derelict spacecraft which Enterprise finds
in the starting moments of the episode. There are no communications
coming from it, it seems almost sensor-proof, and although it looks
somewhat damaged it's hard to tell what might have caused that damage.
Curious, Archer decides to bring it into the launch bay. Right
off the bat this doesn't strike me as an overly smart move - after
all, if it's almost sensor-proof there could be anything hiding
inside, from a weapon set to detonate as soon as the hull is breached
to a herd of angry wildebeest with digestive problems. But let's
just accept it for the moment.
Silly Action #2: Archer, Reed, and T'Pol all walk into the launch
bay and start inspecting the ship with absolutely no sense that
any of them is prepared for the unexpected. Reed - the ultra-paranoid
tactical officer who feels it's his job to keep Archer out of harm's
way - isn't even armed at first.
What's more, once Reed melts open the hatch, what's the first thing
Archer does? Pry off the door and take in a good whiff of air. He's
no idea at this point if the owners of that ship were humanoid,
let alone oxygen-breathers. Apart from giving me a nice MSTing ("hey,
does anyone else smell almonds?"), things weren't getting off to
a good start.
Afterwards, however, things start moving along a bit more smoothly.
There's one body on board the ship - long dead, and apparently human.
There's initially a lot of speculation about who it could possibly
be - including serious musings about it being Zefram Cochrane, which
I thought was a great touch.
As that mystery deepens, however, so does another: when exploring,
Trip and Reed find a junction on the derelict that seems to go on
for an impossibly long way. "How could a ship be bigger on the inside
than on the outside?" wonders Trip. (Anyone sufficiently well versed
in older SFTV undoubtedly said something about it being "dimensionally
transcendental" at this point.)
He and Reed descend, and find what might be the ship's black box.
Things can't be that simple, though. The Suliban show up (albeit
in a single lightly-armed craft) and attempt to claim the derelict
as their own. The Enterprise manages to fight them off, but it's
something of a close call - and it's clear that this is something
bigger than a simple Earth vessel.
Just what it is becomes clear fairly soon thereafter. Phlox finds
out that the occupant wasn't really human - not fully, anyway. He
has so much other genetic material in him - Vulcan, Tarellian, Rigellian,
and others Phlox can't even identify - that Phlox is convinced the
man's a result of "several generations of interspecies breeding."
Intrigued by a possibility, Archer takes T'Pol into the quarters
of our old friend Daniels, where he digs through Daniels' database
and eventually finds the specs for the derelict ship. It's a bit
of an anachronism - it's not going to be commissioned for another
900 years or so.
Archer theorizes that one of the historians Daniels mentioned must
have somehow gotten stranded in Archer's time, and that if the Suliban
get their hands on this ship the technology involved could change
the whole course of the Temporal Cold War.
It was hard at this point for me not to see the episode as picking
and choosing elements from other SF I've seen or read. The "bigger
on the inside than on the outside" phrase is perhaps obvious to
anyone with even a passing interest in "Doctor Who," but the idea
of "humans find a ship with a single corpse that gets lots of the
galaxy up in arms" is very much at the heart of most of David Brin's
Uplift novels, which are greatly entertaining space opera in their
own right.
I'm not saying there's any wholesale lifting being done here -
ideas that basic are hard to claim ownership of, for one thing,
and they're also things it's easy enough to come up with independently.
I'm more concerned that about all the episode was doing up
to now was reminding me of other stories.
Well, okay, maybe not all. Phlox's revelation about this corpse's
ancestry also spawns (if you'll pardon the pun) another sexually
charged conversation between Archer and T'Pol. Archer seems to find
it intriguing that humans and Vulcans may one day interbreed, but
when T'Pol says that due to biological incompatibilities, "it's
unlikely we'd be able to reproduce,"
Archer gives her a look which suggests he thinks she means him
rather than the species as a whole. Yeah, Jon, you're that irresistible
- and all viewers want to do is picture the leads getting it on.
I think "ho-hum" sums up my reaction here.
My interest level rose quite a bit, however, when a second ship
comes to claim the derelict. This one's not Suliban, however - it's
Tholian. In retrospect, I shouldn't have been all that surprised
the Tholians were involved somehow - after all, "Tholia" is one
of the words Klaang muttered way back in "Broken Bow."
The Tholians are a great choice of race to use here, though - they've
only shown up on screen once and been mentioned a few times since,
and as such they're a fairly wide-open field.
For a one-shot race, moreover, the Tholians have sparked an awful
lot of fan interest for decades, at least so far as I've seen ...
and they were visually distinctive enough in 1968 to make one wonder
what you could do with visually given today's technology.
Of course, we didn't really find out what can be done with the
visuals here beyond the ship - perhaps wisely, the powers that be
decided to make them an audio-only race for the time being. The
ships look quite nice while being recognizably Tholian, though -
kudos.
The Tholians, regardless, also want the ship, claiming that it's
emitting temporal radiation that's a threat to Archer and company.
Archer manages to bluff them off, but it's clear that at the moment
the Enterprise is wearing a very large neon target on its saucer.
There's a Vulcan combat cruiser not far away, but time could be
growing tight.
There are a few interesting character moments here and there, interspersed
among all of this jeopardy. T'Pol's skepticism about time travel
is starting to wear a little thin (being more than a little reminiscent
of Scully's eternal skepticism even in the face of overwhelming
evidence), but Phlox's attitude is more interesting.
In a nice scene with T'Pol, he doesn't really say exactly what
he thinks of Archer's theory, but says instead, "I believe in embracing
surprises." Very Phlox, and not a bad sentiment in general, I think.
A second scene that's a little more thoughtful than the rest of
the show is Trip's conversation with Reed about the future. Reed
would jump at the chance to take a trip into the 31st century, but
Trip wouldn't - he prefers to let the story unfold at its own pace,
as it were.
He spins a scenario for Reed: Reed discovers the name of the woman
he's fated to marry, meets her, romances her, marries her, and lives
happily ever after. "Now - did you marry her for love, or because
some book told you to?" he asks. While Reed's answer ("if it's all
happily ever after, what's the difference?") says something about
his character, I think the overall question's a good one worth gnawing
on for a while.
Beyond the broad philosophical question, I think a specific one
within fandom is whether all the spoiler information we're privy
to these days is a help or a hindrance. I've certainly seen arguments
that knowing what's going to happen ten episodes down the line makes
the episodes in between seem like something you've got to "get through"
in order to get there. I'm not at all sure that's a good thing.
After that, however, it's back to the jeopardy. We discover that
the derelict actually is emitting some sort of temporal radiation,
the effect of which is making people relive short periods in time.
There's not much explanation given of this, but for some reason
it makes T'Pol really nervous - and she urges Archer to destroy
the derelict before matters get worse.
That scene felt very forced to me, as if someone felt that the
jeopardy without had to be matched by conflict within just because
it did. Sure, T'Pol's usually cautious, but this seemed downright
paranoid. Wouldn't it be at least as prudent to simply call the
Vulcan ship up and have them show up earlier rather than just sit
there waiting?
From here, it's pretty much action the rest of the way. Trip discovers
that the "black box" is actually an emergency beacon, just as the
Suliban come back and attack. The Enterprise holds them off long
enough to make it to the Vulcan ship, only to find that it's been
disabled by the Tholians.
Suddenly the big E is caught in the middle, and Archer thinks that
one of their only options is to activate that beacon, in the hope
that the ship's owners might be able to help. At the same time,
Reed and Archer also work on planting a photon torpedo warhead in
the derelict, so that if they have to they can release the ship
and then destroy it remotely.
The torpedo concept works well enough, but it also felt like a
forced way to do things. Let's remember that in "Dead Stop" just
half a season ago, Reed managed to set up an explosive in the repair
station and detonate it remotely, seemingly without all of the fuss
that was needed here. Why is a photon torpedo the only option?
That objection didn't stop the ending from being fairly exciting
- it's nice to see a battle that actually feels a bit epic, as though
events have spiraled out of control. (In fiction, anyway, he said
while keeping a close eye on news reports...) It was certainly no
surprise that everyone survived in the end, or that the derelict
wound up "reclaimed" by its former owners, but it kept me engaged.
The last scene, however, almost put me right back where the first
ones did, in the land of "has anyone thought this through?" During
breakfast (I presume), Trip is amazed at how quickly the derelict's
owners acted after he'd activated the beacon. Archer says that time
is irrelevant to them - they had plenty of time on their end to
set things up, then travel to whatever time they pleased to act.
All well and good - but it's a bad can of worms to open, because
it begs an obvious question. Why not act before all this
happens, then? Why not grab the derelict before Archer even finds
it, or at least before the Suliban and Tholians get involved?
I'd be happy with the speculation that they had motives of their
own, but when no one even raises the question it looks as though
the writers forgot about it. (Actually, there's a semi-obvious reason
- the owners didn't want to create a paradox - but even that would've
been nice to point out.)
And, of course, we get Archer wondering again about humans and
Vulcans "swapping chromosomes one day," and T'Pol responding that
the High Command is "more likely to believe in time travel." You
could almost hear the sitcom "wa-wa-wa-WAAAAAA" afterwards. Sigh.
Other thoughts:
- Science nitpick: during the chase to the Vulcan ship, at one
point it's said to be 600,000 kilometers away. All well and good,
but that's only two seconds away at light speed. At maximum
warp, you'll be zipping past it in almost no time. Maybe 600 million
would have been a better choice?
- A nice comment made almost on the fly is that the ship would
have been more or less completely sensor-invisible were it not for
the damage it had already taken. That implies, albeit subtly, that
there could be bunches of those ships around all the time. I like
it.
- Trip's comment about the future - "where's the fun in exploring
if you know how it all turns out?" - is a good comment, but dangerous
to make given the premise of the series. It's a statement that could
be thrown back in the series' face far too easily.
I think that's about it. "Future Tense" is an odd mishmash: it's
got some cute visual sequences, some mind-bending SF tropes (albeit
ones that aren't all that new), a couple of good character moments
and a good long-term use for the Tholians.
On the other hand, it also comes off as tissue-paper thin in a
lot of ways, with lots of moments that aren't thought out and a
sense that the Temporal Cold War might be all flash and little substance.
As an hour goes, I've seen far worse from Enterprise - but I've
also seen lots better.
So, to sum up:
Writing: Fun, but erratic.
Directing: I think more could have been done to make the
time-loops seem stranger, but decent enough.
Acting: No real complaints, but not a lot of standout work
either.
OVERALL: Let's go with a 7. Perfectly watchable
once, but not necessarily something you'll want to come back to.
Tim Lynch
(c) Timothy W. Lynch. This article is explicitly
prohibited from being used in any off-net compilation without due
attribution and express written consent of the author. Walnut
Creek and other CD-ROM distributors, take note.
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